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Senior Technical Cinematic Designer

Remote/Flexible - USA/Canada
USD $105,000~$143,000
Design

At Crystal Dynamics, we are in search of a detail-oriented Technical Cinematic Designer to elevate our game's narrative delivery through masterful cinematic design work. In this position, you will focus on crafting cinematic & narrative sequences that ensure the viewer's experience remains engaging and cohesive, especially during non-interactive story moments. You will collaborate with a team of Engineers, Animators, and Designers to build and implement both cutscenes and narrative moments that enrich the storytelling and artistic presentation of our games.  

As a Sr Technical Cinematic Designer, you will:  

  • Design and implement cutscenes for highly scripted narrative moments within the game.
  • Lead the development of camera placements to enhance narrative scenes and ensure an impactful, purposeful viewer experience. 
  • Develop and oversee camera transitions that complement both gameplay mechanics and cinematic sequences. 
  • Work closely with the Presentation Lead and Game Director to create and land significant presentation moments using meticulous camera work and animation libraries.  
  • Proactively anticipate and resolve issues related to camera transitions in and out of gameplay.  
  • Utilize tools like Sequencer as the primary method for cutscene production & camera animation, ensuring high-quality cinematic flow.  
  • Maintain standards of cinematic excellence, aligning cutscenes and camera work with the game's artistic vision and narrative needs.  
  • Coordinate efforts across various departments to streamline cutscene production and camera integration, and address development challenges.  
  • Deliver consistently high-quality work within set deadlines. 
  • Mentor junior team members and provide guidance to elevate the overall quality of cinematic design. 

To be considered for this role, we require the following:  

  • Extensive experience as a Cinematic Designer with a focus on narrative content in video games.  
  • Strong technical experience implementing narrative sequences using visual scripting tools and editors. 
  • Proven skill in creating engaging cutscenes and cinematic camera placement for a narrative-driven game experience.  
  • Examples of work showcasing your cutscene production and camera work, specifically in scripted events within games.  
  • Deep understanding of game development processes. 
  • Proficiency in camera animation tools, with a strong preference for Sequencer.  
  • Expertise implementing designs within commercial or proprietary game engines, preference for Unreal Engine.  

Preference will be given to candidates who have:  

  • Led the successful development of 3rd person action-adventure games on PC/Console, particularly in cinematic design.  
  • Extensive experience with Unreal Engine, Blueprints, and cinematic tools like Sequencer.
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