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Senior Rendering Engineer

Remote (United States)
USD $165,000~$198,000
Software Development
C#
C++
Unity
Unreal
Game Engine

Rec Room is the best place to build and play games together. Chat, hang out, explore MILLIONS of rooms, or build something new to share with us all! As a Rendering Engineer on the Rendering team, you will work in collaboration with our Art and User Generated Content teams to craft the future of 3D rendering in our radically cross platform title. You will be demonstrating the potential of AR/VR in games, delivering to a broad set of mobile platforms, and unleashing the power of next-gen consoles and high end PCs. Our team crafts the graphics features and engine that empower not only our developers but also our many talented users to create amazing content. With your talent we can realize these incredible experiences in a way that is delightful, reliable, and performant.

IN THIS ROLE YOU WILL:

  • Design, build, and maintain graphics features and infrastructure to be efficient, extensible, and easy to use
  • Collaborate with both engineers and artists to solve complex technical problems and empower content creators
  • Work autonomously to diagnose and solve runtime issues and performance bottlenecks across the studio
  • Provide critical feedback to artists and developers on content implementation best practices

WE ARE LOOKING FOR INDIVIDUALS WITH: 

  • A Bachelor’s degree in computer science or equivalent experience
  • 3+ years of professional games development experience
  • Fluency in C# and/or C++
  • Experience with Unity, Unreal, or a similar game engine
  • Comfortable debugging, profiling, and optimizing both CPU and GPU
  • Solid understanding of 3D math and modern graphics hardware
  • Demonstrated understanding of diagnosing and solving performance issues
  • Excellent written and verbal communication skills
  • Comfortable working in fast-moving, ambiguous development environments
  • A constant desire to learn, improve, and help others improve

BONUS POINTS IF YOU ALSO HAVE: 

  • Broad cross-disciplinary work experience (e.g., scripting, shaders, modeling, level design, optimization, character rigging, and content tools)
  • Strong understanding of content authoring, implementation, and optimization best practices
  • Experience working with virtual reality technologies (e.g., PSVR, Steam VR, Oculus Rift, etc.)
  • Experience with mobile platform (iOS, Android) or consoles (Xbox, Playstation)
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