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Senior Product Designer, Rec Room Studio

Remote (United States)
USD $137,000~$185,000
Product

Rec Room is the best place to build and play games together. Chat, hang out, and explore millions of rooms, or build something new to share with the world! Rec Room’s Studio product allows Creators to build whatever they imagine using a custom version of Unity editor. The Studio Team is responsible for both Experience (Room) and Avatar creation, including designing, building, publishing, and selling their creations with approachable tools that empower infinite possibilities. 

As a Product Designer for the Studio Team, you will help shape the future of identity, user-generated content, and cross-platform gaming. 

You will define the User Experience (UX) vision and strategy while creating world-class designs that come to life as you work with teams to spec, roadmap, ship, and iterate to success. You'll improve processes across product teams and help grow the design discipline.

IN THIS ROLE YOU WILL: 

  • Create world-class user experiences that delight a diverse, global audience of Creators
  • Leverage design thinking to craft strategy and approach that maximize the impact of your designs
  • Work cross-functionally with Product and Engineering to determine feature roadmaps and contribute to the overall vision for Rec Room Studio
  • Work with designers across the company to share and improve upon best practices and process

REQUIREMENTS: 

  • 7+ years of product design experience
  • Proven leadership, organizational, and execution skills
  • Experience working with 3D modeling tools (i.e. blender, Maya) 
  • Experience working with game engines such as Unity or Unreal engine 
  • Experience defining design vision and strategy for consumer products or games
  • Experience going through a full product lifecycle, integrating customer feedback into design requirements, driving prioritization and pre/post-launch execution
  • Experience developing UX frameworks that create reusable solutions applicable across multiple features rather than one-off implementations.
  • Experience designing for various input devices while preserving their native feel and interaction models.
  • Experience working in a technical environment with a cross-functional team (i.e. art, development, data, etc) to drive design vision and help define product requirements
  • Bachelor's degree (or foreign degree equivalent) in HCI, Interaction Design, Ergonomics, or equivalent work experience

BONUS SKILLS: 

  • Expert knowledge of UGC platforms and communities
  • Working knowledge of game development tools
  • Design systems and component building
  • Visual craft, 3D experience and iconography
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