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Senior Cinematic Designer

Remote/Flexible - USA or Canada
USD $95,000~$115,000
Design

At Crystal Dynamics, we are in search of a strategic Senior Cinematic Designer to elevate our game's narrative delivery through masterful cinematic camera work. In this position, you will focus on crafting camera sequences that ensure the viewer's experience remains engaging and cohesive, especially during non-interactive story moments. You will collaborate with a team of Engineers, Animators, and Designers to build and implement camera setups that enrich the storytelling and artistic presentation of our games.

As a Senior Cinematic Designer, you will:

  • Design and implement camera systems for highly scripted and controlled cinematic moments within the game.
  • Lead the development of camera placements to enhance narrative scenes and ensure an impactful, purposeful viewer experience.
  • Develop and oversee camera transitions that complement both gameplay mechanics and cinematic sequences.
  • Work closely with the Presentation Lead and Game Director to create and land significant presentation moments through meticulous camera work.
  • Proactively anticipate and resolve issues related to camera transitions in and out of gameplay.
  • Utilize tools like Sequencer as the primary method for camera animation, ensuring high-quality cinematic flow.
  • Maintain standards of cinematic excellence, aligning camera work with the game's artistic vision and narrative needs.
  • Coordinate efforts across various departments to streamline camera integration and address production challenges.
  • Mentor junior team members and provide guidance to elevate the overall quality of cinematic design.

To be considered for this role, we require the following:

  • Extensive experience as a Camera Designer with a focus on cinematic content in video games.
  • Proven skill in cinematic camera placement and creating engaging scenes for a narrative-driven game experience.
  • Examples of work showcasing your camera work, specifically in cinematic sequences and scripted events within games.
  • Deep understanding of game development processes.
  • Expertise in major game development engines, with a preference for Unreal Engine.
  • Proficiency in camera animation tools, with a strong preference for Sequencer.

Preference will be given to candidates who have:

  • Led the cinematic design for successful 3rd person action-adventure games.
  • Extensive experience with Unreal Engine and its cinematic tools like Sequencer

 

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