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Marathon Senior AI Designer

Hybrid / Bungie-Approved Remote Locations
USD $132,000~$158,000
Design

We are looking for a creative and collaborative Senior AI Designer for Marathon. You will be responsible for crafting AI characters, creatures, and enemies to populate systemic encounters across a living world. You will write design specs, create new characters, author new AI behavior, and tune AI combat difficulty. You will coordinate with AI engineers, 3D artists, animators, visual effects artists, and the audio team to breathe life into characters that provide players with both exciting challenges and clear cues to their moment-to-moment gameplay intentions.

RESPONSIBILITIES

  • Work with a multi-disciplinary team of content creators and engineers to create memorable AI experiences
  • Write design spec documents for new characters, AI systems, game systems or tool capabilities
  • Proactively solicit feedback from stakeholders, and constantly upgrade your ideas and implementations based on that feedback
  • Work with Bungie's in-house character creation and data editing tools to create new characters, weapons, attacks, and abilities
  • Write text-based scripts that define the behavior tree for AI in the game, using a proprietary scripting language
  • Troubleshoot, debug, and fix AI behavior and performances
  • Tune and maintain large amounts of content and systems

REQUIRED SKILLS

  • Strong understanding of first-person action games; what makes these games fun, what the rules of thumb are for the genre, how and when to break them
  • Technically proficient; able to learn and utilize complex systems and toolchains to create gameplay experiences; able to suggest workflow improvements
  • Ability to analyze gameplay experiences, identify problems, and generate solutions
  • Excellent written and verbal communication skills

NICE-TO-HAVE SKILLS

  • Experience designing AI for first person action games
  • Experience in Animation; able to talk anticipation, follow through, character and timing
  • Experience in creating action game missions or activities; able to understand how another designer will use AI characters to create a fun and memorable encounter
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