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Lead Technical Artist

United States, Remote
USD $138,200~$207,200

Bluepoint Games is seeking a best-in-class LEAD TECHNICAL ARTIST to join our team. Tackle the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles.

Please note: This is not an entry-level or mid-level position. Sufficient professional experience is required.

Responsibilities

  • Lead and grow a team of Technical Artists

  • Inspire, mentor, and support the Tech Art team

  • Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback

  • Manage and develop robust and efficient workflows for the Art and Design teams

  • Research and help develop new technologies 

  • Create new techniques and procedures to improve game asset quality

  • Help improve and refine shader, texture, and lighting quality

  • Identify and fix pipeline issues

  • Analyze and improve art asset inefficiencies to optimize console performance 

  • Write documentation about art tools and workflows

  • Act as a liaison between the Engineering and the Art departments

  • Assist with solving daily production challenges

  • Work with the Production department to define a schedule and assign tasks

Minimum Qualifications

  • At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist

  • Must have prior experience leading a team of Technical Artists

  • Complete understanding of current-generation game workflows and pipelines

  • An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering

  • Strong problem-solving and troubleshooting skills

  • Experience working with multiple game engines

  • Interest in learning a custom proprietary game engine

  • Have the ability to learn and then teach newly acquired knowledge

  • Expert knowledge of Maya

  • Maya scripting experience in Python

  • Working knowledge of Houdini

The ideal candidate may also have:

  • Expert knowledge of Houdini

  • Experience with Substance Painter and Designer

  • Shader authoring skills (HLSL, GLSL, CGFX) knowledge

  • Knowledge of C++, C#, Javascript, or other programming languages

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