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Graphics Engineer (12-month contract)

Remote
0
Software Development
Unreal Engine
C++
Game Development
Performance Optimization
Graphics Engineering

Overview

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

Please note, this position is for a 12-month contract. 

What We're Looking For:

  • A passionate engineer: You love to take on difficult, seemingly impossible technical problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand.
  • An Unreal Engine Wizard: You are comfortable and proficient working in Unreal Engine and solving tough technical problems related to performance and memory optimization.

What You Will Be Doing:

  • Work with other disciplines to achieve the game’s artistic and performance goals
  • Analyze and optimize both memory and performance in systems that have to scale from high-end to last-gen console systems
  • Assist in the creation of engine profiling tools; ensure they are usable and appropriate for artists, other engineers, and the engine
  • Help keep the team up to date on current techniques, research, graphics data, hardware, etc for Unreal Engine 5
  • Participate in the performance and code review process

What You Will Need:

  • 3 or more years of graphics engineering experience on video games
  • Proficiency in C++ or similar object-oriented languages
  • Demonstrated performance and memory optimization skills
  • Understanding of profiling tools such as RenderDoc, Unreal Insights, etc
  • Good understanding of Unreal Engine's low level rendering pipeline and architecture
  • Proficiency in 3D math

Desired Skills: 

  • Understanding of shading languages such as HLSL
  • Experience with PC and Console graphics APIs and tools 
  • Understanding of low level CPU/GPU operations 
  • Bachelor's degree in computer science or related field 
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