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Destiny Weapons Designer (Associate to Mid)

Hybrid / Bungie-Approved Remote Locations
USD $72,000~$89,000
Design

We are looking for a highly technical, Associate to Mid level Gameplay Designer to join Destiny’s diverse Weapons and Equipment team. Our Weapon and Equipment Designers are dedicated to creating seamless core game feel that drives unforgettable combat experiences.

As a Weapon Designer on the Destiny Weapons and Equipment team, you will work closely with the design team to craft robust gameplay and define camera, control and character at an atomic level. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.

RESPONSIBILITIES

  • Creatively drive compelling second-to-second gameplay experiences
  • Collaboratively design, implement and balance top notch weapons
  • Make the gameplay experience accessible to as many people as possible
  • Work with audio, effects and animation artists to make in-game cause and effect clear to players
  • Drive to develop well understood goals that match the creative direction of the game

REQUIRED SKILLS

  • Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
  • Demonstrable understanding of how second-to-second action games work and why people play them
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • Experience with many modes of online play
  • Ability to deliver and receive feedback on design in a constructive and positive way

For Mid level candidates, in addition to the above Required Skills, we are targeting:

  • Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal
  • Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control
  • Understanding of current trends in shooters and how they apply to weapon design

NICE-TO-HAVE SKILL

  • Demonstrable leadership experience
  • Experience successfully leading interdisciplinary teams through several game development cycles
  • Experience hiring, training, mentoring, and managing peer and junior designers
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