Are you looking for the challenge of creating great gameplay and player experiences? Can you imagine bringing to life characters that react, respond, and adapt to player’s actions? Do you relish the idea that combat encounters can play out differently each time the player takes on the same mission? Do you believe AI-driven characters should rely on their senses, just like the player does? If so, you just might be the ideal candidate to become Bungie’s next AI Designer.
As an AI Designer, you will be responsible for taking the initial ideas for a combatant and converting them into fully-realized behaviors in the game. AI Designers are tasked with writing all of the scripts that will handle the behavior structure for the combatants. You will balance combatant strength against player weapons and difficulty levels, and then working closely with the World Designers to craft specific experiences for many of the moments in the game.
RESPONSIBILITIES
- Drive AI features and development of design decisions with partner teams
- Validate of gameplay features through Bungie IP and Franchise standards
- Collaborate with a multidisciplinary team of content creators and engineers to create memorable AI experiences
- Proactively solicit feedback from stakeholders, and constantly upgrade your ideas and implementations based on that feedback
- Use Bungie's in-house character creation and data editing tools to create new behaviors, characters, weapons, attacks, and abilities
- Fine-tune data for enemies to get the challenge level right for a wide variety of situations in both solo and group play
- Troubleshoot, debug, and fix AI behavior and performances
For Staff level candidates, in addition to the above responsibilities, we are targeting:
- Mentors and guides best practices and craft of more junior designers
- Works closely with Leads to help refine and drive vision for AI
REQUIRED SKILLS
- Intuitive understanding of what makes a combatant a memorable experience and what players are looking for when they fight them
- Effective communication skills and a deep desire to work closely with other disciplines
- Able to break down what is not working on a character and the ability to convert that knowledge into realistic methods to solve issues
- Experience scripting or code
- Enemy AI or related experience on a shipped, high quality, combat-focused game
- Understanding anticipation, follow through, character and timing
NICE-TO-HAVE SKILLS
- Solid understanding of the game development process
- Mission Design experience, especially how a Mission Designer converts a group of combatants into a fun and memorable encounter
- A background in Animation
- Experience managing or mentoring other designers
- Experience leading a cross-disciplinary team